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I'm a fifth year student in Game Design & Management at Supinfogame Rubika.

I'm a UX enthousiast, and that's why I'm trying to understand and to use wisely all details which can improve the players experiences.

I seek to specialize in making games for broad audiences. As a consequence, accessibility, ergonomics and gameplay elegance are my main focus.

For example, with Overcursed we aimed to create a point and click as accessible as possible. During my internships at Ankama and Paladin Studios, I developed my game design and UX skills.

I will be graduating in June 2019 and looking for a game design position. Do not hesitate to contact me by mail, linkedin, or twitter!

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