AWARDS & RECOMMANDATIONS
ANKAMA(2017, Unity)
INTERNSHIP - 3 MONTHS - GAME DESIGNER
During my internship at Ankama, I worked on 2 games: Drag'n'Boom and an undisclosed project. Drag'n'Boom is a 2D mobile arcade/action game. Undisclosed project is a 2D mobile online-multiplayer hack-and-slash.
Tools: Unity, Google Suite, Confluence, PowerPoint.
My missions on Drag'n'Boom
CONCEPTION
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Finding answers and solutions about retention problematics
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Thinking about add-on
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Giving feedbacks and ideas about the design and the level design
PRODUCTION
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Balancing the macro experience
My missions on Undisclosed Project
CONCEPTION
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Designing the whole experience (intentions, user experience...)
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Defining mechanics and ergonomy to answer to those intentions
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Thinking about target and economic model
PRODUCTION
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Fast-prototyping with Unity
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Designing enemies' patterns, developping and tweaking it with tools with Unity
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Game balancing and gamefeel tweak with Unity
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Level Design and game progression with Unity
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Assets integration with Unity
FORMALISATION
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Making communication documents (mock-up with Confluence for the team, PowerPoint for presentations)
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