DELIRIUM GARDEN(2015, Construct 2)

GAME JAM - 48 HOURS - GAME DESIGNER

The idea was to create a communal game, playable in a museum. Delirium Garden won the Gaîté Lyrique Game Jam and was exhibited in the Gaîté Lyrique museum in Paris, France.

Stuck on an empty planet, each player has to choose his current feeling to create  a colorful garden! After a few seconds, the game ends and another player can adorn the same planet!

My missions

CONCEPTION

  • Designing the whole experience (intentions, user experience...)

  • Defining mechanics to answer to those intentions

Made with Maxime Conquy, Pietro Ferrantelli,
Augustin Grassien, Théophile Loaec, Toki