XENOPUNCH(2017, Construct 2)
GAME JAM - 72 HOURS - GAME DESIGNER & SOUND DESIGNER
Winner of the Ludum Dare 37 (a 72 hours gamedev contest) out of 2400+ entries. The game also received the Silver Medal in Graphics and came 4# in Fun and 5# in Audio.
Xenopunch is a super fast-paced beat them all. The intention was to make a game inspired by Star Wars cantina fights. We wanted it to feel intense and spectacular, just like a wrestling show.
Designing the whole experience (intentions, user experience...)
Defining mechanics and enemies patterns to answer to those intentions
Creating songs and sound effects to match with the mood of the game
Made with Pietro Ferrantelli, Joe Rogers