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AWARDS & RECOMMANDATIONS
XENOPUNCH(2017, Construct 2)
GAME JAM - 72 HOURS - GAME DESIGNER & SOUND DESIGNER
Winner of the Ludum Dare 37 (a 72 hours gamedev contest) out of 2400+ entries. The game also received the Silver Medal in Graphics and came 4# in Fun and 5# in Audio.
Xenopunch is a super fast-paced beat them all. The intention was to make a game inspired by Star Wars cantina fights. We wanted it to feel intense and spectacular, just like a wrestling show.
My missions
CONCEPTION
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Designing the whole experience (intentions, user experience...)
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Defining mechanics and enemies patterns to answer to those intentions
MISC
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Creating songs and sound effects to match with the mood of the game
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Made with Pietro Ferrantelli, Joe Rogers
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